LET IT BLOOM – QSITE STATE CONFERENCE 2021 PROGRAM

2021 Conf Banner

QSITE State Conference is an annual QSITE event that connects and supports educators, institutions and their stakeholders so they may fully explore the opportunities Digital Technologies bring to education and classrooms every day.

Let IT Bloom QSITE State Conference 2021 Program
20th and 21st September 2021
Registration from 8.00 am for a 9.00 am start

With thanks to the following sponsors

Euclideon Holographics

Computer Alliance

Toowoomba State High School

Visual Focus

Dynabook ANZ Pty Ltd

Little Sun

9:00am – 9:20am

Welcome including Acknowledgement of Country, Welcome to Conference and Housekeeping

Theatre

9:20am – 10:00am

Keynote speaker – Sarah Atkins , ACARA

Leading curriculum change through a national project – Reflections on the Digital Technologies in Focus project

Digital Technologies in focus: Supporting implementation of Digital Technologies has been a 4-year project supporting 160+ disadvantaged schools nationally. Eight FTE Curriculum Officers supported 2,300+ teachers, 30,000+ students, offered 15 Professional Learning modules Australia wide along with face-to-face visits, demonstration lessons and online support through webinars, tutorials and downloadable resources in order to enable schools to sustainably implement to Australian Curriculum: Digital Technologies. Sarah Atkins is one of the project’s founding Curriculum Officers. She’ll share stories of some of the strategies that worked and discuss the importance of making sure school leadership is on board and how important local community are in the success of an action-research project.

Theatre

10:00am – 10:30am

Panel Session – Digital Technologies in the Curriculum (Richard Kelly, Sarah Atkins, Leanne Cameron and Jeremy Schultz)

Theatre

10:30am – 11:00am

Morning Tea & Trade Show

Courtyard & theatre

All day

Playground

Try your hand at a triple screen flight simulator or a race car simulator with all the gear. Experience augmented reality video games with Mario Kart Live: Home Circuit on the Nintendo Switch. Get lost in virtual reality on the many Oculus Quests. Step into the world of 3D holographics with our Major Conference Sponsor, Euclideon Holographics.

Cross curricular

Theatre

11:00am – 1:00pm

Microsoft Teams – The Ultimate Digital Classroom

Please note: This session will focus on the use of Class Teams

You need to pre-register for this session so Amanda can set up Teams accounts for those doing the class.  Please email to office@qsite.edu.au as soon as possible if you want to do this workshop.

In this interactive workshop run via Microsoft Teams, participants will get excited about the many features that Microsoft Teams has to offer students and teachers. Teachers will explore how they can utilize their Class Team for communication, collaboration, curriculum distribution and assessment.

Throughout the session participants will engage in a series of immersive learning activities that will build an understanding of how to use technology to improve instruction and meet the learning needs of their students.

The session will cover:

  • Effective Ways to use Channels
  • Organizational tips for Student Work
  • Designing Quality Assignments in Teams
  • Offering Effective Feedback on Student Work
  • Monitoring Student Progress in Teams
  • Seamless OneNote Class Notebook Integration
  • Small Group Instruction & Management

Participants will be badged as a Microsoft Innovative Educator in the Microsoft Educator Centre upon course completion.

Amanda Frampton – Microsoft Learning Delivery Specialist

Digi Tech P-10

Room PA101

11:00am

Teaching Coding with Minecraft

Participants can use lab computers in the school or if bringing own device you will need to install Minecraft prior to workshop https://education.minecraft.net/en-us/get-started/download

This workshop will explore teaching coding using visual programming in Minecraft. We will look at sequence, branching, iteration, and functions in the context of controlling an agent (robot) and constructing simple buildings in a Minecraft world.

Jay Burmeister

Digi Tech P-10

Room PA106

11:00am

Ethicool digital product design with Agile teams and expert panel

Participants bring a device with internet for interaction

In this session Amanda shares the next iteration of unit design for the Year 7 Digital Technology Ethi“cool”.

Students work in groups of 3-5 to define a real-world ethical problem (with advice from experts in industry) which can be addressed with a digital technology product. They examine current technologies and pitch a unique or re-imagined product. Groups will need to consider risks, sustainability, social practices, equity, privacy and security in the design of their new product. Their learning is scaffolded with Agile practices, peer feedback, mentoring from entrepreneurship students and validation of a low-fi MVP.

Students pitch their idea to their peers and a panel of industry experts, ala the “Shark Tank”. The panel provides feedback to the students to extend their thinking and produce a richer and more memorable learning experience.

Amanda Rablin – St Peters Lutheran College

Digi Tech P-10

Theatre

11:00am

AI and the Australian Curriculum

Participants bring laptop or ipad

This is suitable for Upper primary, secondary and pre-service teachers looking to improve their understanding of artificial intelligence. The workshop provides a hands-on introduction to artificial intelligence and machine learning. Participants obtain an introductory level understanding of AI and can recreate the activities in a classroom with students.
The workshop includes case studies and lesson plans showcasing existing practice, and school-wide scope & sequence, incorporating educational AI resources, hands-on experiences with classroom-ready resources that target the Digital Technologies curriculum and other curriculum areas.
Workshop topics:
– What is machine learning?
– How do machines learn?
– Facial recognition
– Self-driving cars
– Anti-bullying AI
– Social and ethical issues

Karsten Schulz, Digital Technologies Institute

Digi Solutions

Room PA105

11:30am

Project Based Learning in Digital Solutions

Project Based Learning (PBL) is a student-centred pedagogy that emphasises real world connections and authentic student voice and choice. This year, Thea implemented a PBL project with her year 11 Digital Solutions Unit 2 class, based around the idea of a “health hackathon”. Students met with healthcare professionals and built web applications, using Python, Flask and an SQLite database. In this presentation, Thea will share tears and triumphs from the project and tips for using PBL in your own classrooms. Resources from the unit will be made available.

Thea Koutsoukis

Digi Solutions

Theatre

12:00pm

Computational Thinking – Creating Impactful Apps with App Lab

This workshop will explore how code.org’s App Lab can be used to support student learning about Computational Thinking and the Digital Technologies Curriculum in Years 5-8. Participants will experience the app development process from a student perspective through problem definition and decomposition, user interface (UI) and algorithm design, programming and evaluation. App Lab from code.org is a programming environment where students can make simple apps. It enables the user to design the UI, code in JavaScript and then share in seconds. No prior knowledge of App Lab is needed, but it would be helpful if participants have some knowledge of block or text coding.

Matt Jensen

Digi Tech P-10

Room PA106

12:00pm

Perspectives on UX Design and React Native in Digital Solutions

Some thoughts on priorities, and approaches (with examples/samples) in addressing IA1, especially UX Design and also on creating a digital prototype with React Native.

Paul Herring

Digi Solutions

PA105

12:00pm

Agile Learning – Letting students take ownership of their own journey

Participants bring laptop for note taking

This session will discuss ‘Agile’ approaches to managing student and team workloads. Agile practices focus on high-bandwidth communication, iterative completion of work units, continuous inspection of outcomes, and an acceptance of failure as an opportunity to learn quickly and go again. The focus is on the ‘Scrum’ project management approach, originally developed in IT and software development, but which is now being employed in educational settings. Attendees will learn how Scrum artefacts and ceremonies can be mapped to several use cases in Year 7 – 12 classrooms:

  • Provide an organisational framework to keep students and teams on track with their tasks
  • Show different approaches to documenting team efforts and outcomes
  • Inspect and manage student team dynamics
  • Align assessment items with Agile practices

Peter Hurwood

Digi Solutions

Theatre

1:00pm – 2:00pm

Lunch & Trade Show

Courtyard & theatre

2:00pm

Computational thinking and Systems thinking in the Australian Curriculum: Digital Technologies

Computational thinking and systems thinking are key ideas in the P–10 Australian Curriculum: Digital Technologies. These types of thinking are central to students’ problem-solving and production of innovative solutions to create preferred futures. A strong understanding of computational thinking and systems thinking can support teachers’ practical knowledge of Digital Technologies and help to design engaging classroom activities.
This session explores computational thinking and systems thinking and identifies their differences. Engaging, real-world examples are explored and collaboratively discussed to support the integration of both types of thinking into Digital Technologies learning experiences for students.

Elke Schneider – QCAA

Digi Tech P-10

Room PA105

2:00pm

Rapid Prototyping Design with 3D Printing & 3D Scanning

Please bring a laptop and computer mouse

Fraser Border is a robotics engineer passionate about sharing his expertise in combining mechanical design and rapid prototyping technology to innovate in the real-world. As founder of integratedSTEM, a young, Toowoomba-based technology and education start-up, Fraser has delivered engineering-authentic technology programs for thousands of Prep to Grade 10 students spanning across Australia. This session will be valuable for teachers who’d like to engage themselves, or their students, in 3D printing, 3D scanning or the process of implementing cutting-edge technologies for rapid prototyping in real-world engineering applications. With the expertise in engineering, but the passion for getting real-world technologies into the classroom for students to learn hands-on, this session will blend the technical skills, technology recommendations and implementation insights valuable for teaching technologies in the classroom.

Fraser Border – integratedSTEM

Digi Tech P-10

Room PA101

2:00pm

Using Cloud Development Platforms in Senior Digital Solutions

Cloud development platforms offer a number of opportunities within the Senior Digital Solutions curriculum. This workshop will look at two specific platforms useful for Mobile App development and Python Web server development respectively. Year 12 students at Marist developed mobile phone apps communicating to a web server backend.

Brad Nielsen

Digi Solutions

Room PA106

2:00pm

Esports: Club and Curriculum

Introduction to Esports as an extra-curricular club run during and after school and how schools can run tournaments within their school safely and what external organisations can provide schools to assist with this. Then, Esports as a curriculum subject in schools and how this aligns to the current Digital Technologies curriculum 9/10 band and our approved ICT Applied subject. Our progress with Esports so far; successes and learnings.

Justin Betts and Nalin Naidoo

Digi Tech P-10

Theatre

3:00pm

Making technology matter in the mathematics classroom

Participants need to bring: A device to access a browser or Math Learning Center Apps installed. 

In this session participants will learn about the steps taken in a rural school to develop teacher capacity to integrate authentic use of technology into the Mathematics learning area. Through action research and targeted modelling and coaching the school leverage their PLC to learn together and change approaches to planning and teaching. Digital pedagogy is now a key tool in planning across all curriculum areas.

Vanessa Crouch

Digi Tech P-10

Room PA106

3:00pm

Binary Numbers and what they do inside the Computer

Participants bring laptop or ipad

The computer processor is one of the most amazing machines ever invented. Worldwide, billions of them carry out operations silently and efficiently, enabling many of the services that we have come to appreciate in our lives. But how do they work?
Suitable for Upper primary, secondary and pre-service teachers looking to improve their understanding of binary numbers, data representation and algorithms.
This session will start with a primer in binary number and data representation. We count in binary, manipulate binary data, store it and learn what a computer algorithm looks like from the perspective of the computer.
By the end of the workshop, participants will:
– be able to count in binary
– know why and how computers use binary numbers
– name the main components of a CPU
– understand data and control flow
Amazement alert: Participants will be able to hold an actual Variable in their hands.

Karsten Schulz – Digital Technologies Institute

Digi Tech P-10

Room PA105

3:00pm

Using OneNote to collect evidence of learning and make judgements

Participants need to bring: a device with OneNote installed

This workshop will explore how Microsoft OneNote (within Microsoft Teams) can be used to collect evidence of learning and make judgements. Participants will learn simple ways that these tools can be used to engage students in communication, collaboration, critical thinking and creativity. You will also explore how these tools can support teachers in providing real time, authentic and effective feedback to students. This workshop is intended for teachers of Years 5 – 9 who are beginning their journey with OneNote and/or Teams. No prior knowledge is needed, but access to Microsoft Teams and/or OneNote Class Notebook is essential.

Matt Jensen

Digi Tech P-10

Room PA101

3:00pm

Drones in the Curriculum

How we’ve moved to using Tello Drones in Year 9 to teach coding concepts and basic JavaScript. In this workshop you will get hands on with our Tello drones and witness the activities you can run in the classroom and how this links to the curriculum. Block Coding, JavaScript and even the Droneblocks simulator will all be discussed in this workshop.

Nalin Naidoo and Justin Betts

Digi Tech P-10

Theatre

4:00pm

Keynote Speaker:  Fraser Border – integratedSTEM

IT Solutions for real world situations

Theatre

5:15pm – 6:15pm

Drinks and networking

Irish Club – refer email sent to all delegates.

6:15pm – 9:00pm

Conference Dinner

Including in conference cost

Additional tickets available $66 each, contact office@qsite.edu.au to purchase.

Irish Club – refer email sent to all delegates.

Day 2

9:00am – 9:10am

Welcome to Day 2

Theatre

9:10am – 10:00am

Keynote speaker – Jenine Beekhuyzen, Tech Girls Movement Foundation

Engagement: Digital Literacy and Gender-Neutral Pedagogy in the Classroom

The research suggests that teachers employ different behaviours unconsciously when dealing with boys and girls in the classroom, and at least 60% of our year 9 students in Australia are barely digitally literate. Thus Jenine proposes inclusive and empowering strategies for enabling students to excel through a gender-neutral curriculum and associated relevant teaching practices in the classroom.

Theatre

10:00am – 10:30am

QSITE President’s Address

Theatre

10:30am – 11:00am

Morning Tea & Trade Show

Courtyard & theatre

All day

Playground

Try your hand at a triple screen flight simulator or a race car simulator with all the gear. Experience augmented reality video games with Mario Kart Live: Home Circuit on the Nintendo Switch. Get lost in virtual reality on the many Oculus Quests. Step into the world of 3D holographics with our Major Conference Sponsor Euclideon Holographics.

Cross curricular

Theatre

11:00am – 12:00pm

Microsoft Education Transformation Framework – What and How?

Explore the Microsoft Education Transformation Framework https://aka.ms/eft and how you can use it to guide Digital Transformation in your school. We will deep dive into the Teaching and learning pillar of the framework and discuss education insights, hybrid learning environments, devices for learning and Inclusive Learning.

Amanda Frampton – Microsoft Learning Delivery Specialist

Digi Tech P-10

Theatre

11:00am – 1:00pm

Designing Digital Solutions with iPad – Creating Cool Solutions with Shortcuts

Participants need to bring: iPad, Shortcuts app, Keynote app, Swift Playgrounds

This workshop will explore how to utilise the built-in features of iPad to deepen understanding of Computational Thinking and Digital Systems. In a classroom, the Shortcuts app has enormous potential to deepen students understanding of programming and how systems work together to achieve tasks and automate them. This workshop will explore the app Shortcuts, with participants learning how to build their own shortcuts and shape into a unit of work that also explore how the data in Shortcuts was transmitted through various networks for students as part of the Digital Technologies curriculum outcomes.

Julie Parker and Chantelle Sansness,  Apple

Digi Tech P-10

Room PA105

11:00pm-1:00pm

Digital Solutions IA2/3 with PHP, MySQL, JSON and XML

Participants bring Laptop, no software required

Digital Solutions IA2 and IA3 can be completed in a number of ways using a variety of programming languages. This workshop will go through the skills students and teachers would need to do IA2 and IA3 in the web applications context using PHP and MySQL. Participants will code a web based component of a digital solution in PHP to talk to MySQL, and another web based component that talks to an online API returning JSON and XML

Richard Kelly

Digital Solutions

Room PA106

11:00pm – 12:00pm

Adobe Rush

Participants note:

  • EQ Staff from the Darling Downs Region should be able to log on to those machines using their current credentials
  • Other people will be able to log on with a generic user account and password that we have setup
  • Some may prefer to bring their own devices. Especially those who are Mac users as TSHS is predominately setup for Windows
  • Adobe Rush is free. It would be beneficial for people to have Rush installed on their device beforehand so they may participate in this hands-on workshop. We will not have time to wait for installation during the session.
  • Rush can be installed and operated from PC’s, laptops and compatible iPads, tablets and mobile phones, so that should cover everyone who may wish to join this workshop

Video is now considered a literacy. Many are saying it is almost as important to be able to communicate via video as it is to be able to read and write. Premiere Rush allows you to film and edit via a phone or tablet device but it is also part of the Adobe Creative Cloud so it is available on a laptop or desktop computer. It is the first multilayered mobile video editing device with access to four layers of video and four layers of audio, allowing for so much potential and control within the production. Premiere Rush projects can also be opened in the fully professional Adobe Premiere Pro video editing application which is also part of the Adobe Creative Cloud for those who want to go to the next level with their productions.

John Bowdern – Adobe Education Leader

Digi Tech P-10

Room PA101

12:00pm – 1:00pm

Authentic Integration of technologies for assessment

In this session participants will look at some of the key digital capabilities that will enable them and their students to assess learning through capturing evidence digitally. A focus on the ICT General Capability will enable teachers to evaluate their own skills to develop an assessment template for a learning area. Learn some basic skills and link these to assessment in your chosen curriculum area.

Participants will need to have a device to access a browser or Math Learning Center Apps Installed

Vanessa Crouch

Digi Tech P-10

Theatre

12:00pm – 1:00pm

Adobe Spark

Participants note:

  • EQ Staff from the Darling Downs Region should be able to log on to those machines using their current credentials
  • Other people will be able to log on with a generic user account and password that we have setup
  • Some may prefer to bring their own devices. Especially those who are Mac users as TSHS is predominately setup for Windows
  • Adobe Spark is a web-based application. People attending this workshop will require an internet connection
  • Our two school-based technicians will be available to help with this where required

Adobe Spark is an online and mobile design app. Easily create stunning social graphics, short videos, and web pages that make you stand out on social and

Transform your ideas into stunning visual stories — in minutes.

Adobe Spark for web and mobile makes it easy to create social graphics, web pages and short videos. With Spark, available as a stand-alone subscription or as part of an Adobe Creative Cloud plan, you get full access to premium templates, Adobe fonts and more. You can even add your brand to make anything you create uniquely yours.

Juliette Bentley – Adobe APAC Master Teacher

Digi Tech P-10

Room PA101

1:00pm – 2:00pm

Lunch & trade show

Courtyard & theatre

2:00pm – 3:00pm

Keynote speaker

Brenden Hodgkins, Euclideon Holographics

Euclideon Holographics is the world leader in Holograms, Hologram Devices, virtual reality solutions and content creation. Based in Brisbane, we are producing world leading technology.  “If only we had technology like this when we were in school”.  To be able to provide the next generation of Australian students the technology that inspires them to create.

We are providing the technology tools to help students navigate their way through learning.  With our products being multi-viewer the whole class is immersed in what is projected.

Euclideon Holographics CEO, Bruce Dell, will make a special guest appearance.

Theatre

3:00pm

Conclusion of Conference

Prize draws – Must be present to be a winner

Theatre